Heartbreak
Ward her heart, for cruelty signs without regard. Do digital minds ponder past remnants, like they have left their creators marred?
A submission for Neuro Game Jam 2024.
Made in ~72 hours by Ferrohl.
- Instructions -
- Turtle follows your mouse.
- Left click to guard with his shell.
- Keep the memory marbles from touching the heart.
Score is time based, go for a long bounce streak if you like. Drops speed up over time and more clusters of drops appear later on.
- Credits and Resources -
- VRC Neuro Model by Fz3D (https://sketchfab.com/3d-models/vrc-evil-neuro-and-neuro-073d2d817d474f1fa99eeb5...)
- Vedal Turtle Model by Taprieko (https://sketchfab.com/3d-models/vedal-turtle-model-c2400a60188e411c9c52add898357...)
- "Twisting " Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 4.0, License http://creativecommons.org/licenses/by/4.0/
- KenneyNL's Impact Sounds (https://www.kenney.nl/assets/impact-sounds)
- Fonts: Caveat Brush and Sour Gummy (Open Font License)
- Retrospective -
Very difficult theme for my style, had to pivot the idea and looks of the game twice, only landing on a decisive approach in the last 24 hours. Glad I still managed to get something done, even if it's honestly just a Breakout clone...
Wasted a lot of time on mechanics with the physics based board and making assets for the original idea without having a very clear image of the final product. Lesson for next time is to leave more room for the planning phase, even in a 72hr jam.
Left things in a buggier state than I'm used to, which really annoys me, but needed to push for features to have a game at all. The floating thought bubbles would have been the place to use the Neuro SDK but there was absolutely no time haha
Published | 3 days ago |
Status | Released |
Platforms | HTML5 |
Author | Ferrohl |
Genre | Platformer |
Made with | Unity |
Leave a comment
Log in with itch.io to leave a comment.